| The Magic Hypercube | ||
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The hypercube is qualified as magic if all 1-agonals and all n-agonals sum to the same number for a regular magic hypercube this number is 'the magic sum' S = m (mn + 1) / 2 |
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mIN-Magic Hypercube {[ji] ε [1..mn] |
C = fn-1; fi = function(xi,fi-1) i = 1..n-1; f0 = x0} xi are the number on each 'magic line'. C is called the 'magic constant'. |
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functions + - * / binom .... |
'constant term: Sum Remainder Product Quotient Binom (?) (???) |
Plausible interesting functions: addition magic: a+b performed at each step subtraction magic: a-b performed at each step multiplication (multiply) magic: a*b performed at each step division magic: a/b performed at each step binom magic: (ab) = a!/(b!(a-b)!) at each step (other functions definable) |
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for the remainder '+' and sum is assumed and we can move to: [ji] ε [0..mn-1] |
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| semi-magic | the bodys n-agonals do not sum up to the magic sum | |
| blockwise magic |
the sums of lines parrallel to the axis are blockwise off in a linear fashion these blocks are all of half the hyper cubes order (usually the order is even) all direct left multipliction with the order 2 regular hypercube fall in this category |
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| pan-r-agonal magic | all sums on all (broken) r-agonals sum up to the magic sum | |
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panmagic pandiagonal magic pantriagonal magic panquadragonal magic |
pan-n-agonal magic pan-2-agonal magic pan-3-agonal magic pan-4-agonal magic |
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| perfect | pan-r-agonal for all r = 1 .. n | |
| p-multimagic |
the hypercube sums up to a magic number when all number are raised to the power q for all q = 1 .. p |
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bimagic trimagic |
2-multimagic 3-multimagic |
Magic Square |
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the two dimensional hypercube is still the most investigated. due to the limited amount of numbers a few subjects are only for the square although they can be defined on the higher dimensional figures |
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| most-perfect |
special magic condition defined by
Kathleen Ollerenshaw and David Brée
for squares each order 2 Hypercube sums to 2 * (mn+1) and each pair (n/2 apart) on all (broken) n-agonals sum up to (mn+1) |
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| anti-magic | all sums range form a set of 2m+2 consecutive integers | |
| quadrant magic |
a square is said to be quadrant magic for certain patterns if those patterns of m numbers defined in one quadrant is repeated in all four other quadrants and all these patterns sum to the magic sum |
Serrated Magic Hypercube |
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This is a hypercube tilted by 45o such that a corner is on top In practise this figure consists of a tilted hypercube of order m placed within the gaps of a tilted hypercube of order m + 1, thus forming a hypercube of order 2 m + 1 (as far as the author knows) the figure is called magic if it has 3 sums: Sm+1 the sum of the m + 1 hypercube Sm the sum of the m hypercube S = Sm + Sm+1 the sum of the hypercubes n-agonals |
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