Generalized Magic Object | |||
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General framework wherein all discussed item can be put mG-Magic Object {f(xi)|g()} m: The order of the object with: G = IC, IR, IQ, IZ, IN Object: Square, Cube, Tesseract .... f(): number generating function g(): 'magic condition' The term "G-Magic Object" can in fact take any form, as well s the funvtions f() and g() |
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Magic Vector Space |
mIR-Magic Hypercube {"no restrictions"|"magic condition"} The magic condition posed on a square of real numbers viewed as vectors in a vector space |
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p-MultiMagic Hypercube pnHm | mIN-Magic Hypercube {H[ji] ε {1..mn}| 'i=0∑m (H[ji])k' = ktn} | Magic Vector Space 3IR-Magic_Square | |
Viewing the order 3 magic squares as a vector space is quite interesting using matrices as a vector space was new to me, so the reader more familiar with this is invited to suggest other things |
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Base | Like any vector space the space has a base the base below is normalised to 1.0 as the magic sum | ||
B0 1.0 0.0 0.0 -2/3 1/3 4/3 2/3 2/3 -1/3 |
B1 0.0 1.0 0.0 1/3 1/3 1/3 2/3 -1/3 2/3 |
B2 0.0 0.0 1.0 4/3 1/3 -2/3 -1/3 2/3 2/3 |
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Note the transposed matrices of this base fall in the space B0t = (1.0,-2/3,2/3) B1t = (0.0,1/3,2/3) B2t = (0.0,4/3,-1/3) |
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inner product V . W |
A vector space define an innerproduct which is a number note: that the below is defined on the matrices |
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V . W = Vi,jWi,j = i,j=0∑2 Vi,jWi,j | |||
outer product Cross product V * W |
The cross-product defines a third vector based on two others note: that the below is defined on the matrices |
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(V * W)i,j =
((V(i+1)%3,(j+1)%3W(i+2)%3,(j+2)%3-V(i+2)%3,(j+1)%3W(i+1)%3,(j+2)%3) + (W(i+1)%3,(j+1)%3V(i+2)%3,(j+2)%3-W(i+2)%3,(j+1)%3V(i+1)%3,(j+2)%3)) / 2 |
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This cross-product opposed to it's IR3 counterpart is symmetric V * W = W * V Antisymmetric trials failed to remain within 3IR-Magic-Squares since the seperate parts aren't. |
Magic Module 3IZ-Magic_Square | ||
The Vector Space is defined on a Field, The Module has a simular definition on a Ring so whereas the above numbers are on Fields like IR the below uses the field IZ |
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Base | The following base is appropriate for 3IZ-magic_Square | ||
IZB0 0 1 -1 -1 0 1 1 -1 0 |
IZB1 -1 1 0 1 0 -1 0 -1 1 |
IZB2 1 1 1 1 1 1 1 1 1 |
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The following base would be appropriate for 3IN-magic_Square | |||
INB0 1 2 0 0 1 2 2 0 1 |
INB1 0 2 1 2 1 0 1 0 2 |
INB2 1 1 1 1 1 1 1 1 1 |
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Note; of course these bases can be expressed in the basis for 3IR-Magic_Square | |||
inner product V . W |
A vector space define an innerproduct which is a number note: that the below is defined on the matrices |
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V . W = Vi,jWi,j = i,j=0∑2 Vi,jWi,j | |||
outer product Cross product V * W |
The cross-product defines a third vector based on two others note: that the below is defined on the matrices |
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(V * W)i,j =
3 * ((V(i+1)%3,(j+1)%3W(i+2)%3,(j+2)%3-V(i+2)%3,(j+1)%3W(i+1)%3,(j+2)%3) + (W(i+1)%3,(j+1)%3V(i+2)%3,(j+2)%3-W(i+2)%3,(j+1)%3V(i+1)%3,(j+2)%3)) |
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Note this cross product is 6 times the one in 3IR-Magic_Square to avoid fractional numbers in the resulting matrix, since the expresions doesn't stay in IN this defines only a crossproduct in 3IZ-Magic_Square |