| Permutations | ||
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Permutations or the interchange of numbers play an important part in the realm of magic figures in fact any magic figure can be seen as a defining "isomorphism" from a permutation of partaking numbers onto the figure itself. This article won't go into constructing these kinds of templates but defines terms used by this author, in the realm of magic hypercubes (and stars) |
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Permutation factor: m! |
a reordering of m symbols (usualy numbers) | |
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the reordering of m symbols is well known in mathematical context, this author uses back-end ordering of permutations when he is numbering the permutations pe. 0: [0,1,2], 1: [0,2,1], 2: [1,0,2], 3: [1,2,0], 4: [2,0,1], 5: [2,1,0] thus permutation #0 is natural ordering and permutation #(n!-1) is reverse ordering (the author has need for a general formula back and from permutation number and the actual permutation (yet not known whether suck formula exists)) |
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Symmetric Permutation factor: (m - odd(m))!! |
a reordering of [0 .. m-1] such that Pi + Pm-1-i = m-1. | |
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The symmetric permutation is defined by the above condition on the permuted numbers This type of permutation comes into play when one needs the sub n-agonals of a hypercube to be merely permuted when the main n-agonal of an hypercube is permuted (see the isomorphisms article: "main n-agonal permutation") |
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p-MultiMagic Permutation factor: (unknown) |
a reordering of [0 .. m-1] such that
i=1∑m(i m + Pi)k = ktm;
k = 1 .. p ktm is the squares sum (when numbers are raised to the k-th power) |
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The kind of permutation is encountered when one studies the p-Multimagic square. in fact any line in a p-Multimagic square forms a p-Multimagic permutation. bimagic and trimagic permutation are of course terms used for p=2 and p=3 resp. |
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p-MultiMagic Permutation multiplet factor: (unknown) |
p-Multimagic condition on a set of permutations | |
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Studying higher dimensioned p-Multimagic hypercubes each line in the figure consists of numbers whose base m digits form permutations of [0 .. m-1] these digits thus forms the defined multiplets studying the first bimagic cubes this author found that bimagic pairs are combined bimagic permutations (as yet the reverse form an unproven hypothesis) |
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Multiplet permutation factor i=0∏q [m - i pp; ∑ p(pq-1)/2] (symbolically) |
A permutation of say p*q numbers which split into q sets os p numbers summing to the same sum | |
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These kinds of permutaton play part in the multiplet stacking of panmagic squares with consecutive numbers 0..pq-1 the sum can be calculated to be p(pq-1)/2 the amount of these permutation I symbolically denote by i=0∏q [m - i pp; ∑ p(pq-1)/2] where [pq; ∑ s] denotes the amount of random selections of p numbers summing s out of q numbers currently I know of no formula to culculate this amount. |
Special uses of permutations | |
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Component permutation language element: #[perm] |
The use of a permutation to permute the components of a hypercube | |
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Numbering the components of the hypercube from 0 to n-1 the ordering of those components can be depicted by a permutation of the n involved numbers. |
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| The hypercube language element uses a permutation of the component numbers 0..n-1 | ||
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Transposition language element: ^[perm] |
The use of a permutation to to interchange the axes of a hypercube | |
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Numbering the axes of the hypercube from 0 to n-1 the interchange of axes can be depicted by a permutation of the n involved numbers. |
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| The hypercube language element uses a permutation of the axial numbers 0..n-1 | ||
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Digit changing Permutation language element: =[perm] |
The use of a permutation to change digit | |
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Most commonly the digits in an obtained latin hypercube are replaced by another digit this can be depicted by a permutation of the used digits. |
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| The hypercube language element uses a permutation of the digits 0..m-1 | ||
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Main n-agonal Permutation language element: _[perm] |
The use of a permutation to reorder the main n-agonal | |
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The permutation of a main n-agonal and all it associated 1-agonals is depicted by a permutation. (thus this involves more than a mere permutation regularly depicts) |
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| The hypercube language element uses a permutation of the digits 0..m-1 | ||
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r-agonal Permutation language element: _R[perm] |
The use of a permutation to reorder any r-agonal | |
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The permutation of a r-agonal and all it associated 1-agonals is depicted by a permutation. (thus this involves more than a mere permutation regularly depicts) R is the bitwise sum (ie &Sum 2axis with axis the involved monagonal direction) note: _[perm] = _(2n-1)[perm] and ~R = _R[m-1,..,0] |
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| The hypercube language element uses a permutation of the digits 0..m-1 | ||